Nonograms
Fill the grid from the numbers on its rows and columns until a picture appears, from 5 × 5 to 15 × 15.
Nonograms is a picture puzzle on a chart of squares, stitched like a sampler: the numbers beside each row and above each column tell you which squares to fill, and when they are all right a picture appears. The charts are 5 by 5, 10 by 10 and 15 by 15. Every picture can be solved by logic alone, without guessing, and an owl beside the chart names the step that settles the next square.
The goal
Fill exactly the squares of the picture. A number is the length of a run of filled squares in that row or column, and a line with several numbers has several runs, in that order, with at least one blank square between them. A line reading 3 1 holds a run of three, then a run of one. The picture is done when the filled squares are exactly its squares; dots and open squares elsewhere do not matter.
Controls
- Press a square to stitch it. Press a filled square to take the stitch off.
- Drag along a row or column to carry the mark across the whole line. A run dragged over squares that already hold a mark leaves them as they are.
- Switch to Empty at the foot of the screen to dot squares you know are blank. On a computer, right-click does the same, and X switches between the two.
- Take back undoes your last stroke, as many times as you like; on a computer, Z does it.
- Ask the owl, at the foot of the screen, or H on a computer.

The owl
Ask the owl and it names one step, the line to look at and why a square there is settled, and rings the line on the chart. It answers once until you make your next stroke. The pictures you finish keep a note of whether you asked.
The numbers
A row or column whose filled squares already match its numbers turns grey, so you can see what is finished and what is not.
When a picture is done
The picture is framed in an embroidery hoop with its time, and the owl names the hardest step the chart needed. Next picture deals the next one you have not solved, at the same size and then the size above. Pictures goes back to Home.
Pictures and sizes
| Size | Squares |
|---|---|
| 5 × 5 | 25 |
| 10 × 10 | 100 |
| 15 × 15 | 225 |
Home has a shelf for each size. A solved picture hangs on it, stitched in its hoop with its time; a picture still to solve is a blank hoop, and the next one is ringed. A picture you leave unfinished waits as Continue, with your marks and your clock as you left them.
Coins
A solved picture pays 10 coins, once for each picture.
The pictures you have solved, with their times, and the picture in progress are kept on your device.
More games
- Free games for your phone: Every game on the site, with how it plays by touch.
- Trailblades: Play a knight, an archer or a mage through rounds of slimes, goblins and golems, with bosses at rounds 3, 6 and 10 of every ten.
- Orbit Rumble: Space dogfights with four ships, against bots or a second player on the same device.
- Moat & Mortar: Tower defence on four maps, with six towers to build and upgrade and boss waves to hold.
- Tic Tac Toe: Climb a ladder of five computer opponents, or play a friend on boards up to 5×5.
- Gilded Age: Tower defence: build towers on high and low ground to stop the enemies pouring from a crack before they reach the Anchor.
- Lantern Deep: Dive through five depths and the endless Abyss as a paper-lantern squid. Eat what is smaller and slip past what is bigger.
- Ripple Lake: Sail a sea chart in a small boat, cast at the schools of fish and fill your logbook with 30 species across three waters.
- Hyper Shards: Fly a glass ship up five stained-glass panes, and collect the shards enemies drop to fire Hyper. Play alone or with a friend.
- Sky Hamlet: Clear five floating islands and build a village on them cottage by cottage, then glide over it in a paper glider.
- Seed Hollow: Grow one seed from a windowsill pot to a valley.
- Street Stalls: Merge ingredients into the street food of Bangkok and Taipei and serve the people at your stall.
- Powers of 2: Slide numbered tiles and merge equal ones to reach the 2048 tile, with every move graded and the way back after a loss.
- Tower of Hanoi: Move a tower of discs from the first peg to the third, one disc at a time, never a bigger disc on a smaller one.
- Flip Discs: Trap a line of discs between two of yours and flip it, against a computer at three strengths, with an owl for hints.
- Cube: Learn to solve a 3x3 cube: the notation first, then the Layers, CFOP and Roux methods, with a hint after every move.
- Minesweeper: Open every square with no mine on boards that logic can always clear, with a daily board and an owl that names the next safe square.
- Four in a Row: Drop discs into a seven-column window against the computer at six levels, with an owl that shows which columns win.
- Suds Pop: Aim and fire bubbles to match three of a colour, and pop the bubbles that hold the rest so whole groups fall.