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Lantern Deep

Dive into the dark as a paper-lantern squid: eat what is smaller, slip past what is bigger, through five depths and the endless Abyss.

Play Lantern Deep

Lantern Deep is a diving game. You are a paper-lantern squid, and the deeper you swim the darker the water gets. Eat what is smaller than you to grow, slip past what is bigger, and go down through a gap in each floor. The depth you reach is your score.

The goal

Dive as deep as you can. Five depths lie between the surface and 4,000 m: the Sunlit Shallows, Kelp Twilight, Midnight Water, the Lure Fields and the Trench. Below the Trench is the Abyss, a new stretch every 500 m without end, each a little harder than the one above. A dive ends when bites leave you smaller than the depth you are in allows.

How a dive goes

Lantern Deep at 1,140 m in Midnight Water: the orange paper-lantern squid glows in the dark, notes of its song rising behind it, with a school of glowing fish above, an anglerfish's light, a pink jelly below, the depth gauge on the right and the Ink button bottom right.

The depths

DepthFromWhat lives there
Sunlit Shallows0 mKrill, sprats, reef fish, barracuda
Kelp Twilight200 mKrill, shrimp, crabs, barracuda, eels
Midnight Water600 mLanternfish, shrimp, hatchetfish, jellies, dragonfish
Lure Fields1,500 mLanternfish, hatchetfish, anglerfish, dragonfish, gulper eels
The Trench3,000 mVent shrimp, giant isopods, gulper eels, ghost sharks
The Abyss4,000 mAs in the Trench, with one more ghost shark every 500 m

Jellies sting on touch, and an anglerfish waits by its light and snaps at what comes close. Crabs and isopods walk the floor.

Ink

Ink has its own button. It costs 35% of the ink meter, gives a short burst of speed and leaves a cloud, and every hunter chasing you loses you for about 1.5 seconds. The meter refills as you swim and with each meal.

Controls

Between dives

Tacs and lanterns

Stars, depths reached, Tacs and lanterns are kept on your device.

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