Cube
Learn to solve a 3x3 cube: the notation first, then the Layers, CFOP and Roux methods, with a hint after every move.
Cube teaches the 3x3 cube. It starts with the notation, then walks you through a full solve one step at a time, and after every move it says whether the move helps, and what to turn next.
How it teaches
- Notation comes first: seven short lessons (faces and letters, the prime, twice, all six faces, reading a sequence, turning the whole cube, slices and wide turns).
- Then you solve a scrambled cube with a method of your choice. The coach judges every turn you make and, when you go off the plan, walks you back.
- The Hint button explains the next move in plain words, and Show me turns it for you. In settings, hints can come after every move or only when you ask.
- Today's scramble is the same for everyone and turns over at your midnight. New scramble gives another, and Paint my cube lets you copy the colours of a cube in your hand and learn its solve.

The three methods
| Method | Steps | Average moves |
|---|---|---|
| Layers | 7: white cross, white corners, middle layer, yellow cross, yellow edges, yellow corners in place, yellow corners turned | 154 |
| CFOP | 6: cross, corner-edge pairs, yellow cross, yellow face, top corners, top edges | 71 |
| Roux | 7: first block, second block, top corners up, top corners in place, edges up or down, left and right edges, last four edges | 58 |
The averages are over 300 fixed scrambles. CFOP and Roux each have a one-look setting for the top layer: CFOP drops to 56 moves and Roux to 48.
Home
Home shows today's scramble written in notation, with buttons for it, for a new scramble and for Paint my cube. Under Methods are the seven notation lessons, each marked when done, and a card for each method with a star for every one of its steps you have finished.
Controls
- Tap a key to turn a face; the key with the move the coach wants is lit. A key with a prime turns the other way. Drag the cube to look at it from another side.
- Keyboard: the face letters turn the faces, with Shift for the prime.
- Flat view shows the cube as a net, and a tap on a face turns the cube to it.
- The gear opens the skins (Craft card, Toy, Picture book and Symbols) and the turn speed.
Coins and saving
Each step finished pays 5 coins, once for each step of each solve. Your lessons, finished steps and skin are kept on your device.
More games
- Free games for your phone: Every game on the site, with how it plays by touch.
- Trailblades: Play a knight, an archer or a mage through rounds of slimes, goblins and golems, with bosses at rounds 3, 6 and 10 of every ten.
- Orbit Rumble: Space dogfights with four ships, against bots or a second player on the same device.
- Moat & Mortar: Tower defence on four maps, with six towers to build and upgrade and boss waves to hold.
- Tic Tac Toe: Climb a ladder of five computer opponents, or play a friend on boards up to 5×5.
- Gilded Age: Tower defence: build towers on high and low ground to stop the enemies pouring from a crack before they reach the Anchor.
- Lantern Deep: Dive through five depths and the endless Abyss as a paper-lantern squid. Eat what is smaller and slip past what is bigger.
- Ripple Lake: Sail a sea chart in a small boat, cast at the schools of fish and fill your logbook with 30 species across three waters.
- Hyper Shards: Fly a glass ship up five stained-glass panes, and collect the shards enemies drop to fire Hyper. Play alone or with a friend.
- Sky Hamlet: Clear five floating islands and build a village on them cottage by cottage, then glide over it in a paper glider.
- Seed Hollow: Grow one seed from a windowsill pot to a valley.
- Street Stalls: Merge ingredients into the street food of Bangkok and Taipei and serve the people at your stall.
- Powers of 2: Slide numbered tiles and merge equal ones to reach the 2048 tile, with every move graded and the way back after a loss.
- Tower of Hanoi: Move a tower of discs from the first peg to the third, one disc at a time, never a bigger disc on a smaller one.
- Nonograms: Fill the grid from the numbers on its rows and columns until a picture appears, from 5 × 5 to 15 × 15.
- Flip Discs: Trap a line of discs between two of yours and flip it, against a computer at three strengths, with an owl for hints.
- Minesweeper: Open every square with no mine on boards that logic can always clear, with a daily board and an owl that names the next safe square.
- Four in a Row: Drop discs into a seven-column window against the computer at six levels, with an owl that shows which columns win.
- Suds Pop: Aim and fire bubbles to match three of a colour, and pop the bubbles that hold the rest so whole groups fall.